000 01273cam a2200289La 4500
001 ocn785776823
003 OCoLC
008 110527s2011
020 _a9780123846983
040 _aE7B
_beng
_cE7B
_dOCLCQ
_dUKMGB
_dN$T
_dYDXCP
_dOCLCQ
_dDEBSZ
_dOCLCQ
_dOCLCF
082 0 4 _bL339
_a620
100 1 _aLasaulce, Samson.
_96542
245 1 0 _aGame theory and learning for wireless networks
_h[electronic resource] :
_bfundamentals and applications /
_cSamson Lasaulce, Hamidou Tembine.
260 _aAmsterdam :
_bElsevier,
_c2011.
300 _a1 online resource (xv, 323 p.) :
_bill. (some col.)
504 _aIncludes bibliographical references (p. 289-307) and index.
505 0 _apt. 1. Fundamentals of game theory -- pt. 2. Games with incomplete information and learning -- pt. 3. Case studies -- pt. 4. Appendices, references, and index.
650 0 _aWireless communication systems.
_96543
650 0 _aGame theory.
_96544
650 7 _aTECHNOLOGY & ENGINEERING
_xMobile & Wireless Communications.
_2bisacsh
_96545
650 7 _aTECHNOLOGY & ENGINEERING
_xRadio.
_2bisacsh
_96546
650 7 _aGame theory.
_2fast
_96544
650 7 _aWireless communication systems.
_2fast
_96543
655 4 _aElectronic books.
_9194
700 1 _aTembine, Hamidou.
_96547
942 _2ddc
_cBK
999 _c65764
_d65764